Basic properties
The basic properties for a signal intermediate throw event are:
Property | Required | Description |
---|---|---|
ID | Required | The unique identifier for the signal intermediate throw event. This is system generated and cannot be altered, for example: IntermediateThrowEvent_1yohpmt |
Name | Optional | The name of the signal intermediate throw event. This will be displayed on the canvas. |
Documentation | Optional | A free text description of what the signal intermediate throw event does. |
Signal
A signal needs to be defined for the signal intermediate throw event to emit when it is reached. A previously used Signal can be selected from the drop-down list in its properties, or a new one can be created by clicking the + symbol. A Signal name can then be set.
Signals can be restricted to the process instance they are thrown in, or be global in scope. The scope of a global signal is restricted to the project they are used in.