Creating Unity Scripts for Events - WorkView - Foundation 24.1 - Foundation 24.1 - Ready - OnBase - Premier - external - Premier

WorkView

Platform
OnBase
Product
WorkView
Release
Foundation 24.1
License
Premier

If you are creating an event that uses the <Unity Script> Event Handler, the following steps must be completed.

  1. Upon creating an event that uses the <Unity Script> Event Handler, the following is displayed.
  2. Enter a Name for the script.
  3. Enter a Description for the script.
  4. Select a Language. You can specify C# or Visual Basic.
  5. Click Next.
  6. Select the user group you would like to grant rights to the project from the drop-down list.
  7. Click Add.
  8. Next to the user group, select View to grant view rights and select Modify to grant editing rights.
  9. Repeat the previous steps for each user group.
  10. Click Next.
    The Summary screen is displayed. This screen shows the current configuration for the new Unity Script Project. To make changes to the configuration, click Previous.
  11. Click Finish. A tab opens for the project. You can enter the appropriate script.
  12. When you are finished, do one of the following:
    • To save the project, click the Save button.

    • To save and publish the project, click the Save & Publish button.

    • To build the project, click the Build button.

    Note:

    For more information on configuration, troubleshooting, and the various types of Unity Scripts, refer to the Unity Scripting section of the OnBase SDK.