If you are creating an event that uses the <Unity Script> Event Handler, the following steps must be completed.
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Upon creating an event that uses the <Unity Script> Event Handler, the following is displayed.
- Enter a Name for the script.
- Enter a Description for the script.
- Select a Language. You can specify C# or Visual Basic.
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Click Next.
- Select the user group you would like to grant rights to the project from the drop-down list.
- Click Add.
- Next to the user group, select View to grant view rights and select Modify to grant editing rights.
- Repeat the previous steps for each user group.
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Click Next.
The Summary screen is displayed. This screen shows the current configuration for the new Unity Script Project. To make changes to the configuration, click Previous.
- Click Finish. A tab opens for the project. You can enter the appropriate script.
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When you are finished, do one of the following:
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To save the project, click the Save button.
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To save and publish the project, click the Save & Publish button.
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To build the project, click the Build button.
Note:For more information on configuration, troubleshooting, and the various types of Unity Scripts, refer to the Unity Scripting section of the OnBase SDK.
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